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NPC Generator

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Advanced [show]


Tree In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of magic around his neck, and a halberd on his belt. Beneath his clothing is a huge mess of scar tissue. His yellow fur is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Tree In Shadow, Male Tabaxi Wizard 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 67 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 1200 gp. Tiger eye turquoise (15 gp). White pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawna Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears tight fighting clothing, which leaves very little to the imagination, she is not a threatening figure. She has shaved her head bald. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She loves telling others what to do and how they should feel about things. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: A powerful necromancer made her what she is. Cursed with unlife at a very young age, Tawna has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion

Ideals: Fighting, Opinionated. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Tawna Hilltopple, Female Halfling Bard 14
Small (2'11") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 94 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)7 (-2) 14 (+2)15 (+2)
Skills Deception +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 6000 gp. Tourmaline (50 gp). White opal (1500 gp). Brown-green garnet (50 gp). Black opal (1500 gp). Pink diamond (2000 gp). Blue-white diamond (2000 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Chrysoberyl (50 gp). Bloodstone (40 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). 1 Minor magic item.


Social Check DCs


Alice Hayhurst, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her chestnut hair is cut short. Her amber eyes peer out from beneath her broad brown hat.

Personality: She is irascible and easily irritated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and to reunite with her absent mother

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Poor, Family. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Alice Hayhurst, Female Human Rogue 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)6 (-2)
Skills Performance +0, Stealth +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Gimble Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his tan boots flare out at the collars. His hair is long and black with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. This amber eyed southerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Revenge; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Enemies. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Gimble Ironhide, Male Gnome Bard 2
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1500 sp. Chrysoprase (40 gp). White pearl (150 gp). 1 Half-Plate.


Social Check DCs


Windy Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. He keeps his white fur in a pixie cut. His amber unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing music.

History: Sold as a small child to a brothel owner, Windy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He uses money and sex appeal to get what he needs; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Professionalism, Artistic. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Windy Of Dragons, Male Tabaxi Expert 19
Medium (5'2") Tabaxi, Neutral Good (CR 19)
Armor Class 11
Hit Points 126 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +8 / 5d8+2, Ranged +7 / 5d8+1, Grapple +2

Possessions: 13000 gp. Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (90 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (1500 gp). A silver and pearl hairclip (30 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled anklet (1000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Solid gold idol (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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