Bûth Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'8" and is dressed in a clean black cloak covering his clean studded leather. His left hand appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bûth was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Flaws: Ugly, Disease. Bonds: Military, Family. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp.
Percival Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is physically well-built. He has wavy blonde hair. His fierce brown eyes like to dwell on things.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a white middle class family as the only child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to raise his children well; and he is content
Flaws: Mundane. Bonds: Poor, Attractive, Family, Mentor. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2900 sp.
Rael Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. He wears his silver hair up. His gray eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His mother raised him in a mountain cabin. Rael abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Nature, Adventurer. Occupation: Gardener
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1000 gp. Embroidered and bejeweled glove (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (1900 gp). 1 Minor magic item.
Tawar Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear white tank tops with black skirt. Her red hair is matted, messy, and big. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a mechanic, and taught her how to fix just about anything. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for her
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 76 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 7000 gp. Black opal (900 gp). Coral (110 gp). Red-brown spinel (110 gp). Deep blue spinel (1500 gp). Eye agate (11 gp). Smoky quartz (40 gp). Banded agate (11 gp). Banded agate (11 gp). Azurite (11 gp). Rhodochrosite (11 gp). Sard (40 gp). Hematite (11 gp). Jasper (40 gp). Moonstone (40 gp). Amethyst (110 gp). Rock crystal (40 gp). Freshwater pearl (11 gp). Rhodochrosite (11 gp). Black star sapphire (900 gp).
Dazzazn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man sports black clothing, slightly heavier than average wear, and sports empty pouches on his belt. He sports a flattop crest cut. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Many drow want him driven away; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Enemies, Criminal record. Occupation: Crown-heir
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
