Bulzo Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. Bulzo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: To reunite with his absent father; and doesn't want to be a mason and was forced into it by his family
Ideals: Athletic. Flaws: Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Solomon Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Solomon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Insane, Fearful, Disease. Occupation: Unemployed
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Rosalind Eastoft, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy blonde hair. Her eyes are green and she is always smoking a pipe.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. Further she is a bit of a stoner and is frequently out of it.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Expert school at a young age so that she could practice her psionic talents. She got away from her former life and has fallen to alcoholism.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Job. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 230 gp.
Enidda Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy brown stubble. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. She has a hunchback. Her brown hair is still thick. Her face is scarred and worn.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Server
Voice: Slow speaker
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Gorga Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a white cloak and cross-gartered tan stockings. She wears her golden hair down. She has blue eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of western immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Sellsword. She has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and expand her business
Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).
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