Uzza Joy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy green pantaloons and a white scarf. Her red hair is lengthy. Her white eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born to loving parents in a slum to the north. Through the years after Uzza was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Uzza's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To settle down with her crush; and marry her brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Poor, Has a crush. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 51 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 400 pp. Amber (50 gp). Citrine (50 gp). Rock crystal (50 gp). Violet garnet (200 gp). Black pearl (200 gp). Tourmaline (50 gp). Aquamarine (200 gp). Peridot (50 gp). Tiger eye turquoise (14 gp). Smoky quartz (50 gp). Malachite (14 gp). Rich purple corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Hartford, Female Human [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a crossbow, but if one is not available she will default to her lance. She carries with her a set of lances, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has wavy black hair. Her violet eyes are passionate and lively.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She also hits on women, regardless of circumstances.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants her loneliness to end.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Has a crush, Rich. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Auran, Draconic
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 190 gp.
Sybil Gracey, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a grey cloak and cross-gartered blue stockings. Her silver hair is cut short. Her face is covered beneath a completely black helmet.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with finding treasure.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: She wants to meet her childhood hero; and she feels the way she acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1000 cp.
Kaladan Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, black, dusty cloak. His white crest is thinning but still full. He has a dull look in his red eyes.
Personality: Kaladan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Knight and found it very stressful. He then took over the family business and is one of the better Knight for hire.
Motivation: Sabotage a competitor; and an old rival family wants him found
Ideals: Impeccable. Bonds: Military, Immigrant, Job, Family. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 66 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +6
Possessions: 70 pp.
Gale Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears pastel leather gloves, a pastel jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His orange fur is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady hazel eyes.
Personality: Eccentric and domineering, Gale will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and someone believes him a fraud
Ideals: Extrovert. Flaws: Ugly, Forgetful. Bonds: Rich, Enemies. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
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