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NPC Generator

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Advanced [show]


Raam Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green costume with the symbols of the sun god on his torso. His black hair is unkempt and raggedy. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep

Ideals: Athletic. Flaws: Ugly, Insomniac, Insane. Bonds: Poor. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Raam Blur, Male Tiefling Commoner 12
Medium (5'4") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 50 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Marshal does. He has moderate length white hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. The war was a terrible time for him, and Rolf does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north his family was never financially stable. He worked as a nervous Marshal and found it very stressful. He has achieved small success as a Marshal.

Motivation: Further expansion of business.

Flaws: Antagonistic, Depressed. Bonds: Job, Military, Poor. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Rolf Pickering, Male Human Monk 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)15 (+2) 16 (+3)5 (-3)
Skills Intimidation -1
Senses Passive Perception 13
Languages Common, Sylvan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Elizabeth Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears skinny pants and wears a yellow and brown robe with the hood down. Her chestnut hair is cut short with large spiked bangs in the front. Her violet eyes are slightly larger than normal.

Personality: This woman loves painting and to teach people painting more than just about anything. She invites people to come help in her community garden.

History: She was raised in a plains tribe. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage; and to protect her home

Ideals: Artistic, Philantrophist. Bonds: Nature, Family, Guardian. Occupation: Barber

Voice: Hissing voice

Attributes [hide]

Elizabeth Cithreth, Female Half-Elf Rogue 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Azurite (5 gp).


Social Check DCs


Eridred Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane, and she perpetually has her pickaxe ready. Her wide-brimmed hat is riddled with cuts and holes. She wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a pair of adventurers, Eridred grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Ugly, Addict, Forgetful. Bonds: Poor, Adventurer. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Eridred Bofdann, Female Dwarf Sorcerer 4
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. Moonstone (50 gp). 1 Minor magic item.


Social Check DCs


Grai Addington, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'6" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear black clothing when she does not wear armor. Her blonde hair is well kept. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry her sister to traveling adventurers.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Grai Addington, Female Half-Orc Aristocrat 3
Medium (5'6") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Simple lock. 1 Crowbar. 1 Disguise kit.


Social Check DCs

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