Savaran Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman sports green clothing, slightly heavier than average wear. Her black crest has been sun bleached extensively. Her gold eyes peer out from beneath her feathered green hat.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a ruthless business woman, a trait she acquired from her father.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Savaran was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Savaran's father didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Orc, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Hecat Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her black eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and wants to work out more often
Ideals: Fighting, Athletic, Opinionated. Flaws: Ugly. Bonds: Slave. Occupation: Crown-heir
Voice: American accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 28 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
Hugolina Rodney, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'9" and is wearing the road beaten gear of a warrior. Her left leg appears badly burned and disfigured. Her red hair is cut jaggedly and amateurishly. Her eyes are a pleasant gray.
Personality: Overbrimming with self-confidence, Hugolina isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Hugolina was born in the west. At a young age she loved to build and create. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Hugolina began to lead the lost caravan. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Impeccable, Entrepeneur, Persistence. Bonds: Enemies. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Miles Blankley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His chestnut hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has since lost track of the people in his past.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a glassblower again
Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Job, Slave. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 5 (-3) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Infernal
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 150 gp. Moss agate (12 gp).
Kadana Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a moderate pudge and is not very fit. Her crest, while still mostly green, has prominent grey streaks. Her eyes are a pleasant gold.
Personality: She has always had a great fascination with Tabaxi culture. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She comes from a rich western family. Kadana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kadana decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Some 4 years later her spouse died after the birth of her son. Heartbroken, Kadana never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Seeks redemption; and a strong sense of loyalty to tabaxi people
Flaws: Racist. Bonds: Attractive, Criminal record, Rich, In love. Occupation: Stylist
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!