Adam Marlee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Apothecary uniform. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.
History: When he was but 6 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict. Bonds: Job, Rich, Immigrant. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.
Ghaliver Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy white suit. He wears his hair in dreadlocks. His brown eyes peer out from beneath his broad white hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: He is unsatisfied with his job; and to be a fisher again
Ideals: Pacifist, Philantrophist. Flaws: Disease. Bonds: Attractive, Guardian, Job. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 2 Antitoxin.
Irann Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a violet coat over a grey low-cut shirt, and a top hat upon her head. She is an epitome of beauty. Her long white hair reaches down to her waist. She wears crescent spectacles with a black brim.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She always tries to repair and not replace. It was this mentality that drove her into the Detective business.
History: She was born at the edge of vast plains. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Optimist, Persistence. Bonds: Attractive, Nature, Adventurer. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 14)
Armor Class 9
Hit Points 70 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
Possessions: Emerald (900 gp). Moonstone (60 gp). Malachite (14 gp). Aquamarine (1000 gp). Red-brown spinel (60 gp). Smoky quartz (60 gp). Alexandrite (1000 gp). Obsidian (14 gp). Hematite (14 gp). Fire opal (900 gp). Moss agate (14 gp). Blue star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item.
Lamlis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, tan, dusty cloak. He has moderate length auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Justice. Flaws: Mundane, Disease, PTSD. Bonds: Attractive, Family. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Terran, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Smoking Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Assassin. She carries with her a set of spears on her belt, each one with a aquamarine on the hilt. Her gray fur is still thick. Her ears are large.
Personality: Her tongue was cut out and she uses sign language. She invites people to come help in her community garden.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Assassin
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Masterwork Uncommon Weapon.
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