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NPC Generator

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Advanced [show]


Barendd Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy auburn hair. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Barendd took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Logical, Fighting, Gifted. Flaws: Ugly. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Barendd Graybeard, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)15 (+2) 18 (+4)13 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 210 gp.


Social Check DCs


Rosalind Ryley, Female Human [Permalink]

Personal [hide]

Description: She wears brown trousers with grey and yellow striped suspenders. She wears various colorful collared shirts. She has wavy silver hair. Her brown eyes dart from person to person.

Personality: Cocky and sure of herself, she believes she is the best Shoemaker born in the past three hundred years. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.

History: The child of a Beggar, who enjoyed hunting, Rosalind was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She now owns her own business.

Motivation: To reunite with her old friends; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Pacifist, Athletic. Bonds: Job, Nature, Adventurer. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Rosalind Ryley, Female Human Adept 9
Medium (5'4") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 13000 sp. Violet garnet (1300 gp). Malachite (7 gp). Obsidian (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Urshar Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She has silver hair. She has a tattooed face.

Personality: Stoic and calm, she prefers to meditate than take action. Energy wise she seems alert and responsive.

History: Urshar was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She became a Ploughman soon after.

Motivation: She is unsatisfied with her job; and she wants revenge against dire rats

Ideals: Disciplined, Professionalism. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Urshar Caebrek, Female Dwarf Rogue 4
Medium (4'1") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Nicholas Serge, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. He is tall, broad shouldered and powerfully built. He has red hair. His eyes are hazel and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Justice, Joker, Logical. Flaws: Insane. Bonds: Rich. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Serge, Male Half-Elf Monk 5
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)17 (+3) 17 (+3)15 (+2)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Infernal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with grey highlights, and long white pants that bunch up around his shoes. His chestnut hair is cut short. His half smiles and blue eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: John was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 8 years.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Immigrant, Attractive, Family, Mentor, Job. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

John Merton, Male Human Cleric 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 42 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)14 (+2) 11 (+0)17 (+3)
Skills Athletics +7, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3200 gp. Black pearl (600 gp). Citrine (20 gp).


Social Check DCs

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