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Advanced [show]


Makaria Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tight fitting black shirt and pants. Her chestnut hair is unkempt and raggedy. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Barkeep born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her arcane abilities were realized during a raid on her village. She's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Makaria Sanity, Female Tiefling Barbarian 7
Medium (5'10") Tiefling, Chaotic Good (CR 7)
Armor Class 11
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 17 (+3)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Tûmûg Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a white cloak and cross-gartered green stockings. His black hair is greasy and uncared for. He wears large thick round spectacles.

Personality: Tûmûg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Tûmûg lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Family, Immigrant. Occupation: Ploughman

Voice: Old thin voice

Attributes [hide]

Tûmûg Kitchur, Male Half-Orc Warlock 14
Medium (6'3") Half-Orc, Lawful Evil (CR 14)
Armor Class 10
Hit Points 81 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)7 (-2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Auran, Aquan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333

Possessions: 6000 gp. Gold dragon comb with red garnet eye (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Sapphire pendant on gold chain (2100 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man has a large grey mantle and cape that has been intricately interwoven into his pastel robe. His clothes are grease stained in places. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. Alberich was born on a far northern island where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Alberich Daerdahk, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)10 (+0) 7 (-2)12 (+1)
Skills Deception +3, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Ratak Webley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing a long, white cloak. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: He was born in a small desert village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ratak and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Ratak Webley, Male Half-Orc Fighter 5
Medium (5'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his trident always slung over his shoulder. He carries a battered hand crossbow and tarnished trident as well. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Immeral Rothenel, Male Elf Commoner 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)14 (+2) 11 (+0)18 (+4)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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