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NPC Generator

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Advanced [show]


Tim Wordsworth, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He has moderate length blonde hair. His eyes are gray and beady.

Personality: He has always had a great fascination with Halfling culture. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born at the edge of vast island. He worked as a nervous Marshal and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to open a new tavern; and he has money and likes to spend it

Flaws: Ugly, Racist. Bonds: Rich, Nature, Job. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Tim Wordsworth, Male Human Commoner 6
Medium (6'0") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. Old masterpiece painting (1600 gp). A delicate silver chain set with a tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan costume with the symbols of death on his torso. He has styled his silver hair well, parting it to the left. His amber eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Sapply hails from a village terrorized by drow. Through the years after Sapply was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sapply's mother didn't care for him much, and the feeling was mutual. He became a Mercenary soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Sapply Munggen, Male Gnome Druid 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Rose (50 gp).


Social Check DCs


Baradad Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered grey stockings. He carries with him a set of hammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red crest is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise red. His teeth are white and perfect.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a brothel owner, Baradad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Baradad took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Baradad Nemmonis, Male Dragonborn Rogue 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 12 (+1)14 (+2) 15 (+2)19 (+4)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +7 / 3d4+4, Ranged +1 / 3d4-2, Grapple +4

Possessions: 1700 gp. An abacus with copper, silver and gold markers (40 gp). Gold music box (3000 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Patrick Fidget, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has wavy silver hair. His brown unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Disease, Ugly. Bonds: Rich, Slave. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Fidget, Male Human Cleric 11
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 106 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +6, Medicine +4
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 40 pp. Aquamarine (1500 gp). Carnelian (80 gp). Star rose quartz (80 gp). Aquamarine (1500 gp). Azurite (5 gp).


Social Check DCs


Taklinn Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many green ritualistic tattoos. He likes to wear brown tank tops with green pants. His chestnut hair has been sun bleached extensively. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Taklinn reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Rich. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Taklinn Eversharp, Male Dwarf Cleric 6
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs

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