Bella Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A 2'9" southern woman, she is wearing a perfectly clean shirt and pair of pants. Her hair is golden and curly. She has a dull look in her hazel eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She has all her life been fascinated with singing.
History: Bella was born with her father's beautiful face. Through the years after Bella was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Bella's father didn't care for her much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand her business; and to be a glassblower again
Ideals: Professionalism, Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 6 (-2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Vepar Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is greying and her face has many wrinkles. Her eyes are gold and catlike.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Entrepeneur, Artistic. Flaws: Racist. Bonds: Slave, Attractive. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Gnoll, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adam Asheton, Male Human [Permalink]
Personal [hide]
Description: This northern man likes to wear brown tank tops with blue pants. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the north, but his parents moved at a very young age to the south. He has had some formal writing training, and achieved minor success. He's also a talented Dyer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to be a dyer again
Ideals: Artistic. Bonds: Poor, Immigrant, Job, Attractive. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 8
Hit Points 34 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +2 / 3d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp. Brown-green garnet (100 gp). Malachite (12 gp). Jasper (80 gp). Amethyst (100 gp).
Vanchu Carlton, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman dresses well, typically a more casual-formal manner and is in decent physical shape. Her hair is long and red with streaks of silver, and is pulled back with small white clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She never swears and excessively uses polite adverbs when speaking. Vanchu is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her brother; and to get a good night's sleep
Ideals: Optimist. Flaws: Insomniac, Disease. Bonds: Attractive, Family. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 18 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 600 gp. Black pearl (1200 gp). Fire opal (1200 gp). Rhodochrosite (9 gp). Lapis lazuli (9 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leshanna Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a violet tunic with grey highlights, and long pastel pants that bunch up around her shoes, and sports empty pouches on her belt. She wears her blonde hair up. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has all her life been fascinated with painting.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Wants to open a new tavern; and to reunite with her absent father
Ideals: Optimist, Artistic. Bonds: Immigrant, Family, Job. Occupation: Sculptor
Voice: Stutters
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 900 gp. Alexandrite (700 gp). Sard (40 gp). Malachite (9 gp). Freshwater pearl (9 gp).
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