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Advanced [show]


Bethrynna Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet tunic with grey highlights, and long tan pants that bunch up around her shoes. She has a long red ponytail with little hanging trinkets. She has gleaming, smiling gray eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, Bethrynna grew up listening to her father's many stories. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Bethrynna Siannodel, Female Half-Elf Expert 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Nature +5, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Infernal, Orc, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 5000 cp. 4 Acid flasks.


Social Check DCs


Norman Gyula, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: Norman was born with his mother's beautiful face. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. Some 6 years later his spouse died after the birth of his son. Heartbroken, Norman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To reunite with his absent mother; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, In love, Family. Occupation: Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Gyula, Male Human Barbarian 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 12 (+1)8 (-1)
Skills History +5, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Terran, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Raam Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist, Professionalism, Artistic. Bonds: Attractive. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Raam Pursuit, Male Tiefling Commoner 4
Medium (6'1") Tiefling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 19000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (1000 gp). 1 Antitoxin. 8 Acid flasks. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Qemuel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He keeps his black hair in a pixie cut. His black eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He became a Mortician soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Qemuel Anarchy, Male Tiefling Adept 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 14 (+2)19 (+4)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1300 gp.


Social Check DCs


Hadarai Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'11" and muscular, this eastern man wears a yellow vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his long auburn hair kept up in a rat tail. His eyes are violet and catlike.

Personality: Hadarai hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of eastern immigrants he idolized his father. Hadarai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To be a Priest again.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Immigrant, Nature. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Hadarai Dalanthan, Male Half-Elf Rogue 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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