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NPC Generator

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Advanced [show]


Hugolina Mori, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a simple grey robe with green stripes complete with hood. Her hair is golden and curly. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A gifted student she started as a Blacksmith, but she got bored and became a Dilettante. She now owns her own business.

Motivation: Sabotage a competitor; and balancing her hectic life and new dilettante responsibilities is difficult

Ideals: Joker. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Job. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Hugolina Mori, Female Human Monk 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a brown suit. His red hair is kept up in a ponytail inside a small hat. His eyes are likewise amber.

Personality: Dalgal wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast island. Cursed with lycanthropy at a very young age, Dalgal has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Dalgal Dankil, Male Dwarf Wizard 4
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)10 (+0) 13 (+1)14 (+2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 35000 sp. Chrysoberyl (60 gp). Banded agate (11 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs


Gildmak Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft brown waves gently in the breeze. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Gildmak grew up listening to his mother's many stories. Gildmak abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and doesn't want to be a stylist and was forced into it by his family

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Stylist

Voice: Hissing voice

Attributes [hide]

Gildmak Greenleaf, Male Halfling Paladin 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)11 (+0) 16 (+3)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears silk and lounges about seductively. He sports a flattop fur cut. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Tree embodies much of what other species detest in the Tabaxis. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Tree Plume, Male Tabaxi Sorcerer 10
Medium (6'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 800 gp.


Social Check DCs


Akmen Love, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'3". He wears a fancy green suit, and his gloved hand is found clutching a lance. His hair is red and curly. His eyes are a pleasant black.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a great chef.

History: He got into the Mercenary business at a young age. He helped his father out around the business and became quite the natural. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Family, Enemies. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Akmen Love, Male Tiefling Commoner 6
Medium (5'3") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 7 (-2)15 (+2)
Skills Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.


Social Check DCs

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