Balam Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of longswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes are a pleasant silver.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Balam studied abroad. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Fighting, Gifted. Flaws: Ugly, Terse, Impulsive. Bonds: Nature. Occupation: Masseuse
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 11000 sp.
Thea Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has moderate length chestnut hair. Her violet eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Thea will drive conversation. She is frequently practicing swordplay.
History: From birth she was tutored by a cruel and relentless mentor. Her father was a soldier and died while she was still young. Thea was left her father's suit of armor and trained in its use and care. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Extrovert. Bonds: Poor, Attractive, Military, Mentor. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 200 gp.
Art Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her red fur is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She hates giants. She views them as having robbed her home of its proper glory. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: She served in the navy to pay for her family's outstanding loans. She helped her mother out around the business and became quite the natural. She has worked as a Adventurer like her mother before her.
Motivation: Further expansion of business; and she wants revenge against giants
Ideals: Persistence. Bonds: Attractive, Enemies, Military, Job. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Elaim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. His hair is short and golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Emotional, Fearful. Bonds: Nature. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 360 gp. Chrysoberyl (150 gp). 1 Masterwork studded leather.
Windy Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is physically well-built. He has no fur. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: Gifted from a young age, Windy studied abroad. He has had some formal music training, and achieved minor success. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A rival would like him out of the picture; and to share knowledge with the world
Ideals: Gifted, Logical, Artistic, Persistence. Flaws: Ugly. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 8 (-1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Celestial
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 110 pp. Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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