Morgran Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Morgran was born the youngest of three triplets. His mother was a soldier and died while he was still young. Morgran was left his mother's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Family, Military. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 130 gp. 1 Half-Plate.
Antinua Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy tan pantaloons and a grey scarf. She wears a top hat to hide her balding. Her eyes are likewise brown.
Personality: She can speak with the recently deceased. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Cook business at a young age. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She ran away from her former home and has been making her living as a Cook for the past few years.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Ideals: Gifted. Flaws: Fearful. Bonds: Military, Job, Criminal record. Occupation: Cook
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 8 (-1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3000 cp. Blue sapphire (600 gp). 1 Climber’s kit. 1 Silk rope. 1 Masterwork Musical instrument.
Tawna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many tan ritualistic tattoos. She is wearing the road beaten gear of a warrior. Her black hair is cut short with large spiked bangs in the front. She wears round tiny glasses practically rammed into her face.
Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.
History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many illithids want her driven away; and she wants revenge against illithids
Ideals: Fighting, Entrepeneur. Flaws: Disease, Mundane. Bonds: Immigrant, Enemies. Occupation: Healer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Pink pearl (90 gp). Tiger eye turquoise (11 gp). Sardonyx (70 gp).
Dain Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He wears a top hat to cover his moderate length golden hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Beggar. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Beggar, Dain learned a great deal about his mother's area of expertise. In his 13th year, his parents were killed by a dire rats raid, leaving Dain alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.
Motivation: Revenge; and wants to work out more often
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Job, Enemies. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Healer’s kit.
Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fine chain shirt which he covers with white colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His blonde hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Slave, Criminal record. Occupation: Guard
Voice: German accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 51 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 2300 gp. Amber (50 gp).
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