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NPC Generator

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Advanced [show]


Aldous Harley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a brown coat. His moppish white hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Harley, Male Human Fighter 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His silver hair is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Impulsive, Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Dalgal Trueblood, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 13 (+1)6 (-2)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs


Burto Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his scimitar ready. His golden hair is singed and shortened. His fierce gray eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

Burto Jamjar, Male Halfling Wizard 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 10
Hit Points 26 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Religion +5, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 200 pp. A roughly beaten golden orb (120 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold cup set with emeralds (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korag Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His golden hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: He got into the Spice Merchant business at a young age. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: A rival would like him out of the picture; and a strong sense of loyalty to human people

Flaws: Addict, Racist. Bonds: Job, Criminal record. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Korag Dudley, Male Half-Orc Wizard 1
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)10 (+0) 15 (+2)7 (-2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. Jet (160 gp).


Social Check DCs


Three Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of magic around his neck, and a scimitar on his belt. His red fur is heavily combed to the left. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Adventurer.

Motivation: His religion dominates his actions.

Ideals: Fighting. Flaws: Shy. Bonds: Job, Religious, Mentor. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Three Prim Posies, Male Tabaxi Sorcerer 14
Medium (6'5") Tabaxi, Lawful Good (CR 14)
Armor Class 14
Hit Points 19 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Nature +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 1000 gp. Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Silver comb with moonstones (600 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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