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NPC Generator

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Advanced [show]


Warryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His chestnut hair is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and he's attracted to the pc

Flaws: Disease. Bonds: Attractive, Has a crush, Military, Rich. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Warryn Reese, Male Gnome Warrior 7
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 75 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)13 (+1) 9 (-1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Mormo Trust, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is dark red and curly. This red eyed easterner is not easily forgotten.

Personality: Overbrimming with self-confidence, Mormo isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Attractive, Nature. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Mormo Trust, Male Tiefling Paladin 7
Medium (5'4") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)14 (+2) 8 (-1)11 (+0)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Emerald (800 gp). Azurite (16 gp).


Social Check DCs


Dee Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she dresses well, typically a more casual-formal manner. Her hair is long and silver with streaks of black, and is pulled back with small red clips. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a Banker, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to get laid

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Dee Wildcloak, Female Halfling Wizard 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp.


Social Check DCs


Juliana Barton, Female Human [Permalink]

Personal [hide]

Description: An older woman who tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, she is not a threatening figure. She keeps her black hair in a flapper bob. Her violet eyes are passionate and lively.

Personality: She speaks before she thinks and is too direct. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Juliana reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Juliana never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wants to open a new tavern; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Impulsive. Bonds: Military, In love, Job. Occupation: Miner

Voice: German accent

Attributes [hide]

Juliana Barton, Female Human Warrior 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 61 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Alexandrite (1100 gp). Rhodochrosite (4 gp).


Social Check DCs


Megren Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has moderate length bronze crest. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born in a small plains village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.

Motivation: To unite with her brother; and doesn't want to be a barkeep and was forced into it by her family

Ideals: Disciplined. Flaws: Insane. Bonds: Family, Nature. Occupation: Barkeep

Voice: Russian accent

Attributes [hide]

Megren Argenthrixus, Female Dragonborn Rogue 2
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs

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