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NPC Generator

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Advanced [show]


Geoffrey Garfield, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears just a grey suit. His red hair is drawn into a tight pony tail with a card scrunchie. His brown unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Animals are drawn to him, and he is able to talk to them.

History: Geoffrey hails from a village terrorized by giants. His childhood dream was to be a Hunter, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by giants. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To be a Hunter again; and sabotage a competitor

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Enemies, Job. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Geoffrey Garfield, Male Human Warrior 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)15 (+2) 9 (-1)6 (-2)
Skills Intimidation +0, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 110 gp.


Social Check DCs


Verna Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a kukri. Her white hair is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She has taken up work as a Brewer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To pay off her debts; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: PTSD. Bonds: Job, Debt. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Verna Brightmoon, Female Halfling Warrior 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Mamnen Belief, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is braided into rings. He has gleaming, smiling gold eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.

History: He was born in a small island village. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature, Adventurer. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Mamnen Belief, Male Tiefling Sorcerer 8
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)18 (+4) 12 (+1)18 (+4)
Skills Insight +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Halfling, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 170 pp. Fire opal (700 gp). Chrysoberyl (100 gp). Aquamarine (1500 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wrenn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in an above average manner. His chestnut hair is smooth and relatively long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Flaws: Mundane. Bonds: Attractive, Enemies, Poor, Religious. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Wrenn Daergel, Male Gnome Druid 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)17 (+3) 8 (-1)5 (-3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Terran, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Star ruby (700 gp). Azurite (15 gp). Violet garnet (700 gp).


Social Check DCs


Melech Blur, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple violet line shooting up and back down. His chestnut hair is smooth and relatively long. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the west. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Fearful. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Melech Blur, Male Tiefling Ranger 15
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 107 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Arcana +8, Deception +7
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 7000 gp. Jasper (30 gp). Malachite (9 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Black star sapphire (400 gp). Star ruby (400 gp). Deep blue spinel (1500 gp). Emerald (400 gp). Alexandrite (1500 gp). Deep green spinel (130 gp). Freshwater pearl (9 gp). Blue quartz (9 gp). 1 Medium magic item.


Social Check DCs

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