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Kite Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length black fur. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer, Immigrant. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Kite Wind, Male Tabaxi Bard 4
Medium (6'4") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 2 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 5 (-3)13 (+1) 18 (+4)15 (+2)
Skills Investigation +3
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bucklal Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears baggy red pantaloons and a grey scarf. He is an epitome of beauty. His chestnut hair is styled in orderly dreadlocks. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Bucklal was born in the west. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Attractive, Rich. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Bucklal Tosscobble, Male Halfling Cleric 5
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 20000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Sindri Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His silver hair is matted, messy, and big. His eyes are violet and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in a small forest village. Like his father and his brother before him, after school he went straight into learning to become a Map Maker. He now owns his own business.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.

Flaws: Ugly, Emotional. Bonds: Job, Nature. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Sindri Daergel, Male Gnome Bard 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)17 (+3) 8 (-1)17 (+3)
Skills Investigation +5, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Terran, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp.


Social Check DCs


Nedda Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of herself, she believes she is the best Knight born in the past three hundred years. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Knight work with an outfit from a few towns over. Knight work suited her well, and with each successful project, she earned more gold and more respect from her peers. After a long history of fighting, Nedda and her spouse have recently divorced.

Motivation: She's in love; and wants a kiss

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Military, Has a crush. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Nedda Wiseacre, Female Halfling Wizard 4
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)6 (-2) 10 (+0)5 (-3)
Skills History +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Quelenna Van Es, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of glaives, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She sports golden long hair. She has amber eyes and a violet hat with a tan feather.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: A powerful wizard made her what she is. Quelenna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Fighting, Justice. Bonds: Adventurer, Criminal record, Mentor. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Quelenna Van Es, Female Half-Elf Warrior 2
Medium (4'8") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 11 (+0)8 (-1)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 320 gp. 4 Alchemist’s fire.


Social Check DCs

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