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NPC Generator

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Advanced [show]


Elizabeth Roscoe, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of monstrous two handed axes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She sports a flattop hair cut. She has gleaming, smiling hazel eyes.

Personality: She has always had a great fascination with Half-Orc culture. She is a font of random trivia from the lore and stories she has discovered

History: Gifted from a young age, Elizabeth studied abroad. Her parents enrolled her in a Adept school at a young age so that she could practice her divine talents. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical, Gifted. Flaws: Racist. Bonds: Slave. Occupation: Navigator

Voice: Complex vocabulary, royal

Attributes [hide]

Elizabeth Roscoe, Female Human Adept 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 6 (-2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp.


Social Check DCs


Veloptima Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tan leather gloves, a tan jacket, and tight pants. Her hair is short and black. Her fierce green eyes like to dwell on things.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born to a pair of adventurers, Veloptima grew up listening to her father's many stories. Her first spouse was a Navigator, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Navigator they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.

Motivation: She wants to meet her childhood hero; and she loathes her own lifestyle

Flaws: Depressed. Bonds: Religious, Adventurer, Family. Occupation: Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Veloptima Fapplestamp, Female Gnome Druid 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Helja Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing a long, brown, dusty cloak. She is portly but not overly obese. Her broad hat is riddled with cuts and holes. She is baby faced.

Personality: Eccentric and domineering, Helja will drive conversation. Animals are drawn to her, and she is able to talk to them.

History: The child of a Sellsword, who enjoyed hunting, Helja was taken on many hunting expeditions. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Helja Ungart, Female Dwarf Adept 12
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 85 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 6 (-2)15 (+2)
Skills Animal Handling +2, Religion +6
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (200 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leucis Moral, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears a wide-brimmed hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Mercenary in town.

History: He was born in the north, but his parents moved at a very young age to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Leucis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Leucis. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and wants to open a new tavern

Flaws: Secretive. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Leucis Moral, Male Tiefling Warrior 6
Medium (6'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Quelenna Iathrana, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. She sports a flattop hair cut. Her face is covered beneath a completely black helmet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a ruthless business woman, a trait she acquired from her mother.

History: Quelenna lived on a farm with her mother, near the main road leading to a nearby town. Her childhood dream was to be a Priest, but she was a colossal failure. She has achieved small success as a Blacksmith.

Motivation: Further expansion of business.

Ideals: Optimist, Entrepeneur. Bonds: Family, Job. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Quelenna Iathrana, Female Elf Wizard 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp. Brown-green garnet (50 gp). Azurite (4 gp). Obsidian (4 gp).


Social Check DCs

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