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NPC Generator

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Advanced [show]


Gale Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has styled her red fur well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She got into the Spice Merchant business at a young age. Like her mother and her brother before her, after school she went straight into learning to become a Spice Merchant. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is compelled to act according to her religious beliefs; and she is unsatisfied with her job

Ideals: Disciplined, Logical. Bonds: Job, In love, Religious. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Gale Candle, Female Tabaxi Wizard 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 10 (+0)9 (-1) 9 (-1)17 (+3)
Skills Sleight of Hand +9, Stealth +9
Senses Passive Perception 9
Languages
Attacks Melee +7 / 3d6+3, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salanop Gummen, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many red ritualistic tattoos. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is heavily combed to the left. She has a tattooed face.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to a criminal king-pin and mafia family She was an apprentice working in her father's forge. She has worked as a Courier like her father before her.

Motivation: To prove her worth to the world; and she is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Criminal record, Job. Occupation: Courier

Voice: High pitched, excited

Attributes [hide]

Salanop Gummen, Female Gnome Monk 3
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 7 (-2)11 (+0)
Skills Deception +2, Perception +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Ralf Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting brown shirt and pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the north to a Healer, Ralf learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Healer for hire.

Motivation: To be a Sailor again; and wants to work out more often

Ideals: Athletic, Extrovert. Bonds: Attractive, Job, Immigrant. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Winthrop, Male Human Monk 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)8 (-1) 16 (+3)11 (+0)
Skills Nature +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Sapphire pendant on gold chain (1100 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pelt Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. She wears her beige fur down. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Pelt isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is used to getting what she wants. In part because she is a meticulous planner.

History: When she was but 3 years old her parents immigrated from the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carpenter work with an outfit from a few towns over. Carpenter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her spouse's relatives view her with great suspicion; and to be a farmer again

Ideals: Fighting, Impeccable, Professionalism. Bonds: Immigrant, Job, Family. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Pelt Moon, Female Tabaxi Ranger 2
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 18 (+4)19 (+4)
Skills Arcana +3, Nature +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 gp.


Social Check DCs


Mamnen Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his nunchaku. His hair, while still mostly silver, has prominent grey streaks. His eyes are red and beady.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Racist. Bonds: Immigrant, Religious. Occupation: Courier

Voice: Hissing voice

Attributes [hide]

Mamnen Obscure, Male Tiefling Ranger 6
Medium (5'3") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 800 gp.


Social Check DCs

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