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Advanced [show]


Mogg Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He is physically well-built. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is wracked by social anxiety

Flaws: Antagonistic, Addict, Fearful. Bonds: Job, Military. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Mogg Hayley, Male Half-Orc Warlock 3
Medium (5'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Carrie Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. He has brown hair. His eyes are a pleasant gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Barber like his mother before him.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new barber responsibilities is difficult

Ideals: Gifted. Flaws: Sensitive. Bonds: Rich, Job, Adventurer. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Carrie Horineth, Male Elf Druid 7
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 15
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Perception +2, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Elven, Giant, Druidic, Terran
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Armara Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tattered old clothes. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised in a mountains tribe. Armara liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure.

Flaws: Ugly, Depressed. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Armara Intellect, Female Tiefling Rogue 2
Medium (4'9") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Lilith Compassion, Female Tiefling [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her dark red hair well, parting it to the left. She has several tiny emerald earrings on each ear.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Tanner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She desires power and/or immortality; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Joker, Impeccable. Bonds: Adventurer, Rich, Criminal record. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Lilith Compassion, Female Tiefling Paladin 4
Medium (5'10") Tiefling, Lawful Evil (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)16 (+3) 13 (+1)18 (+4)
Skills Arcana +5, Performance +6
Senses Passive Perception 11
Languages Common, Giant, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 31000 sp.


Social Check DCs


Falkrunn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she dresses in collared shirts and wears a proper scarf over her head. She has slicked back black hair. She wears an eyepatch.

Personality: She is irascible and easily irritated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. Falkrunn was born on a far southern desert where she grew up under the tutelage of her father, an expert Navigator. She struck the Navigator job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Immigrant. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Falkrunn Rumnaheim, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Auran, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1600 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (100 gp).


Social Check DCs

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