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NPC Generator

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Advanced [show]


Myathethil Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: She tends to wear a large violet jacket. With wild blonde hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She got into the Blacksmith business at a young age. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and wants to raise her children well

Ideals: Fighting, Impeccable. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Myathethil Thompson, Female Half-Elf Warlock 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 100 sp. Chrysoberyl (150 gp).


Social Check DCs


Alice Gresham, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown armored body suit, with a simple green line shooting up and back down. Her hair is always cut to a buzz. Her brown eyes lackadaisically let the world flow into them.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: The child of western immigrants she idolized her father. Alice was born on a far western forest where she grew up under the tutelage of her father, an expert Gardener. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Religious. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Alice Gresham, Female Human Paladin 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Tenena Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a custom-built plate barding that's adorned with tan lining and desert motifs, and is pretty ugly. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. She does not trust anyone and sleeps with one eye open.

History: Tenena was raised in a hard working conservative environment. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the south, certain she would find work there.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Job, Immigrant. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Tenena Boondiggles, Female Gnome Barbarian 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 32 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Bullseye lantern.


Social Check DCs


Gerald Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His moppish red hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Flaws: Terse, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerald Kane, Male Half-Elf Monk 12
Medium (5'9") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 38 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)15 (+2) 13 (+1)8 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: Deep blue spinel (500 gp). Moss agate (11 gp). Peridot (70 gp). Black pearl (500 gp). Deep blue spinel (500 gp). Sardonyx (70 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalaba Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is generally well dressed albeit a few years behind the times. With bright brown hair. Her face is covered beneath a completely black helmet.

Personality: She is happy with her job as a Mason. She turns her eye from what people do, preferring to live and let live. She has a small toy that she constantly fidgets with.

History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She became a Mason soon after.

Motivation: To be a Miller again; and balancing her hectic life and new mason responsibilities is difficult

Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Dalaba Musgraben, Female Gnome Warrior 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 15
Hit Points 85 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 21 (+5)18 (+4) 14 (+2)13 (+1)
Skills Arcana +7, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Elven, Orc, Giant
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 40 pp. Sard (70 gp). Deep green spinel (120 gp).


Social Check DCs

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