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Advanced [show]


Emma Snape, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears rags and sports a simple walking cane. Her blonde hair is matted, messy, and big. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the east her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. Recently she has begun working with bootleggers and crooks.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Flaws: Ugly, Insomniac. Bonds: Poor, Job, Criminal record, Family. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Emma Snape, Female Human Warrior 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. Citrine (70 gp).


Social Check DCs


Moon Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His fur is orange and curly. His yellow eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Moon Timber, Male Tabaxi Paladin 6
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)8 (-1) 14 (+2)6 (-2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp.


Social Check DCs


Gruk Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his club ready. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 8 years old his parents immigrated from the south. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the south, certain he would find work there.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Immigrant. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Gruk Clare, Male Half-Orc Monk 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)9 (-1) 9 (-1)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Iolite (30 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has moderate length yellow fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Lone was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Lone decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Half-Elven compassion; and a rival would like him out of the picture

Ideals: Pacifist. Flaws: Insane, Racist. Bonds: Criminal record, Military, Adventurer. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Lone In the Wind, Male Tabaxi Fighter 5
Medium (6'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. 1 Full Plate. 1 Masterwork Light wooden shield. 1 Breastplate. 1 Full Plate.


Social Check DCs


Barbena Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is dressed in earthy colors with a brown and pastel handkerchief worn on her left side. Her white hair is long and unkept. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Animals are drawn to her, and she is able to talk to them.

History: Her mother raised her in a mountain cabin. In her 11th year, her parents were killed by a drow raid, leaving Barbena alone in the world. After a stint in an orphanage, she was adopted. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of drow; and several ex partners dislike her way of doing things and want revenge

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Layabout

Voice: Tuts and clicks tongue

Attributes [hide]

Barbena Strakeln, Female Dwarf Fighter 4
Medium (3'9") Dwarf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 8 (-1)17 (+3)
Skills Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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