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NPC Generator

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Advanced [show]


Harriet Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Architect does. Her brown hair is smooth and relatively long. Her blue eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born in the east to a Architect, Harriet learned a great deal about her father's area of expertise. She worked as a nervous Architect and found it very stressful. She now owns her own business.

Motivation: She is unsatisfied with her job; and regain custody of her daughter

Ideals: Opinionated, Artistic. Bonds: Job, Immigrant, Family. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Harriet Appleblossom, Female Halfling Expert 12
Small (3'1") Halfling, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 68 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)9 (-1) 10 (+0)9 (-1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: Fire opal (900 gp). Blue star sapphire (900 gp). Rich purple corundum (900 gp). Lapis lazuli (10 gp). Peridot (40 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has chestnut hair. This amber eyed northerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to unite with his brother

Ideals: Optimist. Bonds: Attractive, Family, Military, Adventurer. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Alberich Lutgehr, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1600 sp.


Social Check DCs


Trey Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has wavy blonde hair. He has gleaming, smiling violet eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's looking for his big break

Flaws: Ugly. Bonds: Adventurer, Nature, Immigrant, Criminal record. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Durkin, Male Half-Elf Wizard 3
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2500 sp. Smoky quartz (60 gp). Obsidian (10 gp). Aquamarine (500 gp).


Social Check DCs


Right-Handed Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is cut close to his head. His thin eyebrows rest above his beady blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 7 years old his parents immigrated from the east. Right-Handed was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Weaver. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Right-Handed Grass, Male Tabaxi Ranger 4
Medium (6'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Rhodochrosite (4 gp). Chrysoberyl (100 gp). Red spinel (100 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Pennie Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a lot of dark rich colors, with gold accents. Her hair is long and white with streaks of blonde, and is pulled back with small white clips. She wears crescent spectacles with a black brim.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. A true patriot, Pennie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Pennie Hogcollar, Female Halfling Aristocrat 4
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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