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Advanced [show]


Leshanna Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a tan and grey robe with the hood down. Sporting a white mohawk this woman's hair draws a lot of attention. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She has a massive crush on the younger sibling of the Assassin who has hired her part-time. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born in the north. Her druidic abilities were realized during a raid on her village. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She's in love.

Ideals: Athletic, Gifted. Bonds: Attractive, Has a crush, Immigrant. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Leshanna Suithrasas, Female Elf Warrior 3
Medium (5'4") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 5 (-3)12 (+1) 5 (-3)12 (+1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 7
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Finely wrought small gold bracelet (100 gp). Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Sun Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her fur is cinnamon and curly. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a small toy that she constantly fidgets with.

History: She was born several months after her father was called into army service. When Sun reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Military. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Sun Moon, Female Tabaxi Monk 2
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Werydd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she is renowned for her bright grey dresses and hats. She has blonde hair. Her green eyes peer out from beneath her deerstalker grey hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Werydd was raised in a hard working conservative environment. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She inherited the family business which she has now maintained for 6 years.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Justice, Artistic, Athletic. Bonds: Job, In love. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Werydd Ironfist, Female Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills Persuasion +0, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp. 3 Antitoxin.


Social Check DCs


Balam Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His purple hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He takes great joy in being the best Tanner in town.

History: Balam was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Tanner. He has worked as a Tanner like his father before him.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Hedonist. Bonds: Job, Family. Occupation: Tanner

Voice: pre-pubescent

Attributes [hide]

Balam Strength, Male Tiefling Warrior 1
Medium (5'0") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 12 (+1)20 (+5)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, tan, dusty cloak. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erky is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Erky grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Erky Albaratie, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Alexandrite (1000 gp). Coral (60 gp).


Social Check DCs

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