Roywyn Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes., and she perpetually has her axe ready. With wild blonde hair. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is obsessed with finding treasure.
History: Roywyn was born with her mother's beautiful face. Roywyn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Fighting, Joker. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Shepherd
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 600 gp. Tiger eye turquoise (4 gp). Eye agate (4 gp). Pink pearl (120 gp). Azurite (4 gp). Rhodochrosite (4 gp). Malachite (4 gp).
Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man dresses in tan turtlenecks beneath a blue coat with brown slacks. His chestnut hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born at the edge of vast desert. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cockaby was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Flaws: Terse, Antagonistic. Bonds: Enemies, Nature, Military. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Druidic, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carnelian (20 gp).
Horza Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He wears black leather gloves, a black jacket, and tight pants. He has no hair. He has gleaming, smiling hazel eyes.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is obsessed with a lost civilization.
History: He was born at the edge of vast island. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly, Racist, PTSD. Bonds: Adventurer, Nature. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 14000 cp. Chalcedony (70 gp). Hematite (14 gp). Lapis lazuli (14 gp). 1 Masterwork Uncommon Weapon.
Târz Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears white leather gloves, a white jacket, and tight pants. He has wavy golden hair. His amber eyes peer out from beneath his feathered white hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. He has achieved small success as a Shoemaker.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a bookbinder again
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: In love, Job. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. Solid gold idol (600 gp).
Dagger In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear pastel tank tops with tan skirt. She carries with her a set of bastard swords on her belt, each one with a emerald on the hilt. Her fur is greying and her face has many wrinkles. She has a tattooed face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of a Shepherd, who enjoyed hunting, Dagger was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Fighting, Justice. Flaws: Selfish. Bonds: Nature, Adventurer. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
