Gynk Ashton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses like a well dressed Cartwright does. Her silver hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She would rather hide behind her crafts than deal with other people.
History: Gynk was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Cartwright soon after.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Athletic, Joker, Artistic. Flaws: Shy. Bonds: Job. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 107 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
Possessions: 9000 gp. Amber (110 gp). Tiger eye turquoise (4 gp). Red spinel (110 gp). Eye agate (4 gp). Tourmaline (110 gp). Lapis lazuli (4 gp). Peridot (40 gp). Bloodstone (40 gp). Rock crystal (40 gp). Obsidian (4 gp). Amber (110 gp). Canary diamond (5000 gp). Deep blue spinel (1000 gp). Banded agate (4 gp). Black opal (1200 gp). Eye agate (4 gp).
Geva Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports yellow clothing, slightly heavier than average wear, and she perpetually has her trident ready. Her black hair is smooth and relatively long. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.
Motivation: She feels kind of lost in life; and she is greedy
Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Rich. Occupation: Spy
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. Coral (110 gp). Eye agate (4 gp). Red garnet (110 gp). Aquamarine (700 gp). 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Average lock. 1 Bullseye lantern.
Kite Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown fur is long and unkept. His green eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.
History: He was born on a small isolated farm. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Abyssal, Giant, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gilbert Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is singed and shortened. His eyes are violet and he is always smoking a pipe.
Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and retire the richest man in the west
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a long, brown cloak. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.
Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his writing dream.
Motivation: He wants to meet his childhood hero; and he feels kind of lost in life
Ideals: Fighting, Artistic. Flaws: Shy, Depressed. Bonds: Adventurer, Nature. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 4000 cp.
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