Norman Hart, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, yellow cloak. He keeps his black hair in a pixie cut. He wears a mask on his face.
Personality: Eccentric and domineering, Norman will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. His martial abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk
Ideals: Extrovert, Gifted, Impeccable. Bonds: Adventurer, Nature. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Deep blue spinel (700 gp). 1 Healer’s kit. 1 Superior lock. 1 Silk rope.
Naal Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue wide-brimmed hat and blue clothes. He carries with him a set of tridents, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. He has several tiny opal earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Gifted. Flaws: Shy, PTSD. Bonds: Rich, Immigrant. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 110 pp.
Enialis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Mercenary does. His chestnut hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Mercenary, Enialis learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and wants to raise his children well
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Job, Family. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 18 (+4) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Orc, Gnome, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Masterwork Common Melee.
Morkral Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered tan stockings. He is bristling with hidden weapons, mostly ceremonial daggers and greatswords. His black hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He seems to be bored by most things; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Mundane, Ugly. Bonds: Criminal record, Enemies. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp.
Oskar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. With bright brown hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is an amazing painter.
History: Oskar was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he's looking for his big break
Ideals: Gifted, Justice. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
