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Advanced [show]


Beiro Aloro, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. His brown hair is still thick. He has hazel eyes.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of goblins once and for all.

History: Beiro was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Beiro began to lead the lost caravan. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Enemies, Religious. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Beiro Aloro, Male Elf Wizard 10
Medium (5'4") Elf, Lawful Good (CR 10)
Armor Class 9
Hit Points 40 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)7 (-2) 11 (+0)15 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Carnelian (50 gp). Hematite (6 gp).


Social Check DCs


Gûnd Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is drawn into a tight pony tail with a rose scrunchie. His green eyes have a joyful gleam in them most of the time.

Personality: He snorts whenever he laughs or is feeling confident. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful wizard made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gûnd fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting, Athletic, Logical. Bonds: Mentor, Criminal record. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gûnd Holton, Male Half-Orc Warrior 2
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Quarion Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He wears a tan cloak and cross-gartered green stockings, and his gloved hand is found clutching a crossbow. His chestnut hair is knotted and matted. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and marry his sister to traveling adventurers

Ideals: Philantrophist, Optimist. Bonds: In love, Religious, Family. Occupation: Navigator

Voice: Sighs a lot, exhausted

Attributes [hide]

Quarion Ariessus, Male Elf Commoner 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 16 (+3)11 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Fallthra Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a brown top hat and brown clothes, and sports empty pouches on her belt. Her auburn hair has been sun bleached extensively. Her ears are large.

Personality: Fallthra is depressed about a lot of things. She tends to be a nihilist. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.

Motivation: Wants a kiss; and she loathes her own lifestyle

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Criminal record, Has a crush. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Fallthra Silverstone, Female Dwarf Cleric 12
Medium (3'9") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)7 (-2) 10 (+0)6 (-2)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 4000 gp. Lapis lazuli (5 gp). Black pearl (700 gp). Pink diamond (8000 gp). Jet (40 gp). Alexandrite (700 gp). Deep blue spinel (700 gp). Moss agate (5 gp). Bloodstone (40 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diesa Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a robe, a symbol of the sun god around her neck, and a flail on her belt. She has a hunchback. Her hair is auburn and very short. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To end her boredom.

Ideals: Fighting, Extrovert. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Body Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diesa Deepdelver, Female Dwarf Commoner 3
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2900 sp.


Social Check DCs

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