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Advanced [show]


Lûga Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His hair is always cut to a buzz. He has amber eyes and a white hat with a pastel feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Lûga was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Flaws: Racist. Bonds: Attractive, Nature, In love, Job. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Lûga Tyndall, Male Half-Orc Rogue 13
Medium (5'9") Half-Orc, Chaotic Good (CR 13)
Armor Class 9
Hit Points 69 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 18 (+4)12 (+1)
Skills Animal Handling +8, Insight +8
Senses Passive Perception 14
Languages Common, Orc, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2

Possessions: 1000 gp. Alexandrite (1400 gp).


Social Check DCs


Oriff Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She sports brown clothing, slightly heavier than average wear. She has a hunchback. Her white hair is cut short. She wears an eyepatch.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was raised in a island tribe. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was granted druidic powers by her dying brother.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and to reunite with her absent mother

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Family. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Oriff Aranore, Female Dwarf Cleric 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 6000 sp.


Social Check DCs


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly ceremonial daggers and bastard swords. His black hair is cut jaggedly and amateurishly. His fierce blue eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He plays an instrument quite well.

History: He comes from a rich eastern family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Optimist, Artistic. Bonds: Criminal record, Rich, Religious. Occupation: Spy

Voice: American accent

Attributes [hide]

Joser Sunmeadow, Male Halfling Ranger 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 15 (+2)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Auran, Orc, Elven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).


Social Check DCs


Alexandre Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly rapiers and sickles. His red hair is unkempt and raggedy. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal writing training, and achieved minor success. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Criminal record, Poor. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Alexandre Tickle, Male Human Ranger 8
Medium (5'5") Human, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills History +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1500 gp. Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A roughly beaten golden orb (70 gp).


Social Check DCs


Azza Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a black tunic with green highlights, and long grey pants that bunch up around her shoes. Her hair, while still mostly red, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Azza is combative with any and all who dare try her patience in the slightest.

History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She inherited the family business which she has now maintained for 14 years.

Motivation: To clean up the streets; and to end her boredom

Ideals: Persistence, Justice. Flaws: Mundane. Bonds: Attractive, Job, Guardian. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Azza Divinity, Female Tiefling Ranger 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp. Carved bone or ivory statuette (10 gp).


Social Check DCs

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