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NPC Generator

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Advanced [show]


Robbie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large red jacket. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long auburn ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born into a rich family. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Gifted, Philantrophist. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Detective

Voice: French accent

Attributes [hide]

Robbie Warmwater, Female Halfling Wizard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 10000 cp. Smoky quartz (80 gp). Blue quartz (6 gp). Red garnet (50 gp). Black pearl (400 gp).


Social Check DCs


Enidda Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and has the majority of her body covered in plate. Her blonde hair is styled in orderly dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to a criminal king-pin and mafia family Enidda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Enidda decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: A rival would like her out of the picture.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Enidda Nucklestamp, Female Gnome Warlock 6
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 5000 sp.


Social Check DCs


Emmeline Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on her belt. Her golden hair is greasy and uncared for. She wears large thick round spectacles.

Personality: She has a massive crush on the younger sibling of the Butcher who has hired her part-time. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Emmeline lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Half-Elves in the north were limited. She has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. She hasn't told them the truth, but wants to settle down with them.

Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found

Flaws: Ugly. Bonds: Poor, Has a crush, Immigrant, Family. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Emmeline Gentry, Female Half-Elf Paladin 7
Medium (5'1") Half-Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp. Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Left-Handed On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel top hat and pastel clothes. He carries with him a set of greataxes on his belt, each one with a amber on the hilt. He keeps his brown fur in a pixie cut. His eyes are copper and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Left-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Professionalism, Optimist. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Left-Handed On the Water, Male Tabaxi Sorcerer 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). A small bag of saffron. (30 gp).


Social Check DCs


Barakas Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his purple hair up. His fierce black eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Barakas lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Joker, Philantrophist. Bonds: Attractive, Family. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Barakas Luck, Male Tiefling Expert 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1900 sp.


Social Check DCs

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