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Halimath Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. His golden hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Halimath reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Bonds: Attractive, Enemies, Criminal record, Military. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Halimath Galanodel, Male Elf Rogue 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Vondal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He wears a top hat to hide his balding. His eyes are likewise brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he is greedy

Ideals: Entrepeneur. Flaws: Shy. Bonds: Mentor, Rich, Guardian. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Vondal Bigtoe, Male Dwarf Ranger 12
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 9 (-1)10 (+0)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Golden yellow topaz (200 gp). Tiger eye turquoise (13 gp). Jade (130 gp). Black opal (1000 gp). Jet (130 gp). Amber (130 gp). White opal (1000 gp).


Social Check DCs


Seraphina Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, and she perpetually has her scimitar ready. Her blonde hair is heavily combed to the left. She has gray eyes and a white hat with a brown feather.

Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born to a Roofer, her father struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Seraphina's homeland. Seraphina decided to take the middle way and become a bodyguard. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and she desires power and/or immortality

Ideals: Fighting, Gifted. Bonds: Adventurer, Poor, Immigrant. Occupation: Barkeep

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seraphina Goodearth, Female Halfling Cleric 5
Small (2'8") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 3000 sp. Deep blue spinel (1500 gp). Jet (80 gp). Deep green spinel (80 gp). 1 Masterwork manacles. 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs


Rimmon Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with red highlights, and long white pants that bunch up around his shoes. He carries with him a set of bastard swords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his dark red hair down. His eyes, though not visible through his cowl, are silver.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to unite with his brother

Ideals: Fighting, Joker. Bonds: Military, Nature, Job, Family. Occupation: Sellsword

Voice: Breathy voice

Attributes [hide]

Rimmon Respect, Male Tiefling Bard 5
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)11 (+0)
Skills Investigation +6, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: Just what you see.


Social Check DCs


Uthemar Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Cynical. Bonds: Attractive, Military, Adventurer, Job. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Uthemar Dalanthan, Male Half-Elf Rogue 4
Medium (5'0") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)18 (+4) 9 (-1)12 (+1)
Skills Arcana +6, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Halfling, Aquan, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Alexandrite (800 gp). Black pearl (800 gp). Tiger eye turquoise (13 gp). Carnelian (20 gp).


Social Check DCs

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