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Advanced [show]


Andraste Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length red hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: From birth she was tutored by a cruel and relentless mentor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Criminal record, Mentor. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Andraste Xistsrith, Female Half-Elf Bard 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Infernal, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 1000 sp. Moss agate (10 gp). Silver pearl (50 gp). Azurite (10 gp).


Social Check DCs


Nuraval Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" western man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and red. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Many illithids want him driven away.

Bonds: Rich, Guardian, Enemies, Immigrant, Family. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Nuraval Gorunn, Male Dwarf Bard 11
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 13
Hit Points 92 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 19 (+4)12 (+1) 13 (+1)13 (+1)
Skills Performance +5, Stealth +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 400 gp.


Social Check DCs


Dagnal Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern woman, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her red hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She works hard and plays hard.

History: When she was but 5 years old her parents immigrated from the south. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break.

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Dagnal Ungart, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp.


Social Check DCs


Zook Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long brown hair is drawn into a two foot long braid. His green unseeing eyes seem to look past you.

Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Bowyer, his mother struggled to pay the bills. A freak accident while working with his Bowyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Poor. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Zook Gummen, Male Gnome Commoner 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. White opal (1000 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Amûg Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Hunter, who enjoyed hunting, Amûg was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Amûg took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Athletic. Flaws: Ugly, Mundane, Shy. Bonds: Nature. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Amûg Vance, Male Half-Orc Paladin 1
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)12 (+1) 12 (+1)6 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp. Brass mug with jade inlays (200 gp).


Social Check DCs

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