Urshar Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her auburn hair, when down, is lengthy. She has violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barrister work with an outfit from a few towns over. Barrister work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Barrister.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Fighting, Athletic. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Barrister
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 340 gp.
Aym Fright, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black leather gloves, a black jacket, and tight pants. She keeps her white hair in a flapper bob. She wears round tiny glasses practically rammed into her face.
Personality: Aym is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Nature, Family. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 79 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Abyssal, Gnome, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1200 gp.
Traulam Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she likes to wear ponchos typically of a light blue in addition to tight pants. Her red hair is slicked back into a classic pompadour. Her face is covered beneath a completely black helmet.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her father was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Traulam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traulam. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Persistence. Bonds: Criminal record, Military, Slave. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Chrysoprase (70 gp). Pink pearl (60 gp). Banded agate (13 gp). 1 Chain shirt. 1 Half-Plate.
Nora Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized red coat. Her long white hair reaches down to her waist. She wears crescent spectacles with a black brim.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is skeptical of what others tell her and is slow to trust.
History: Nora was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Her mother was very strict, and drilled into her lessons on being the perfect lady. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Sylvan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Ruloth Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a simple green robe with blue stripes complete with hood. She keeps her white crest in a pixie cut. Her eyes are likewise red.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she has decided she is irredeemable
Ideals: Optimist. Flaws: Insane, Disease. Bonds: Criminal record, Rich. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 61 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 400 gp.
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