Verna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She very much looks the part of a Fisher. She wears her hair in dreadlocks. Her eyes are likewise hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a desert tribe. Her first spouse was a Performer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Fisher.
Motivation: An old rival family wants her found.
Flaws: Secretive. Bonds: Job, Attractive, Family, Nature. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp.
Wrenn Welber, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He is generally well dressed albeit a few years behind the times. He wears a feathered hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the east to a Tailor, Wrenn learned a great deal about his mother's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: To be a Fisher again; and he is unsatisfied with his job
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Rich. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 sp. Azurite (12 gp). 1 Minor magic item.
Shifting Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Spice Merchant, and she perpetually has her lance ready. She wears her cinnamon fur up. Her hazel eyes lackadaisically let the world flow into them.
Personality: She dislikes all the random violence that takes place in the south. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Pacifist. Bonds: Job, Slave, Mentor. Occupation: Spice Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 45 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +6
Possessions: 2300 gp.
Hoshû Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. He has shaved his head bald. His eyes, though not visible through his cowl, are amber.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural elven artifacts is his passion
Ideals: Professionalism. Flaws: Shy. Bonds: Immigrant, Family, Adventurer. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 12)
Armor Class 8
Hit Points 57 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +9 / 3d10+5, Ranged +2 / 3d10-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, blue, dusty cloak. With a patchy white beard and wild white hair. His hazel eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: He was born to a criminal king-pin and mafia family Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He struck the Sculptor job and began his own company from there.
Motivation: Expand his business; and he is greedy
Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 84 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Elven, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +5
Possessions: 2000 gp. Sard (30 gp). Black pearl (1600 gp). Amber (120 gp). Fiery yellow corundum (1000 gp). Banded agate (9 gp). Hematite (9 gp). Jet (120 gp). Tourmaline (120 gp). Alexandrite (1600 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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