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NPC Generator

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Advanced [show]


Warryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple tan robe with blue stripes complete with hood. His black hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Body Guard, who enjoyed hunting, Warryn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage

Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Nature, Family. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Warryn Folkor, Male Gnome Sorcerer 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 10000 sp. 2 Tanglefoot bags.


Social Check DCs


Gynk Dalton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who dresses well, wearing white shirts, loose pants, and blazers most of the time. Her white hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: Eccentric and domineering, Gynk will drive conversation. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born to a pair of adventurers, Gynk grew up listening to her father's many stories. Her father was a mechanic, and taught her how to fix just about anything. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She desires power and/or immortality.

Ideals: Extrovert, Persistence. Flaws: Forgetful. Bonds: Attractive, Adventurer. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Gynk Dalton, Female Half-Orc Sorcerer 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 230 gp.


Social Check DCs


Roywyn Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she dresses in blue turtlenecks beneath a brown coat with yellow slacks. Her brown hair is slicked back into a classic pompadour. She has several tiny aquamarine earrings on each ear.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west to a Carpenter, Roywyn learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She became a Carpenter soon after.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Rich, Job. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Roywyn Horcusporcus, Female Gnome Sorcerer 6
Small (3'0") Gnome, Chaotic Good (CR 6)
Armor Class 9
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 18 (+4)7 (-2) 11 (+0)8 (-1)
Skills Investigation +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Obsidian (8 gp). Blue quartz (8 gp). Rhodochrosite (8 gp). Silver pearl (50 gp).


Social Check DCs


Enidda Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears rags and sports a simple walking cane. Her blonde hair is kept up in a ponytail inside a deerstalker hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Enidda was born in the east. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Being a Spy kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and half-orc compassion

Ideals: Persistence. Flaws: Ugly, Racist, PTSD. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Enidda Lingenhall, Female Gnome Commoner 14
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 69 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Insight +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2

Possessions: 2000 gp. Moss agate (7 gp). Golden pearl (90 gp). Alexandrite (500 gp). Violet garnet (500 gp). 1 Medium magic item.


Social Check DCs


Juliana Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy red hair. Her blue eyes peer out from beneath her Stetson yellow hat.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born the only child of a wealthy merchant. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Optimist, Entrepeneur. Flaws: PTSD. Bonds: Adventurer. Occupation: Roofer

Voice: Old Prospector

Attributes [hide]

Juliana Runghold, Female Half-Elf Bard 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs

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