Avice Huxley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with broad hat. She has done her best to style her blonde hair to look like a famous performer. She has gray eyes and a brown hat with a grey feather.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She never wears the same outfit twice, unless she absolutely has to.
History: Avice was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Avice managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She would like to get married and retire; and regain custody of her son
Ideals: Artistic. Bonds: Criminal record, Family, Rich, Has a crush. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 32 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Gold music box (1000 gp).
Trym Branson, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his white hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Money/treasure; and wants to raise his children well
Ideals: Joker. Flaws: Selfish. Bonds: Rich, Job, Family. Occupation: Navigator
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 20 pp.
Phelaia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears bulky green painted plate armor. She keeps her blue hair in a flapper bob. She wears crescent spectacles with a black brim.
Personality: Prone to second guessing herself, she comes off as nervous. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Phelaia was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and balancing her hectic life and new shepherd responsibilities is difficult
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 72 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Auran, Infernal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 1200 pp. Bloodstone (60 gp). Rock crystal (60 gp). White opal (1300 gp). Lapis lazuli (15 gp). Red-brown spinel (70 gp). Moss agate (15 gp). Hematite (15 gp). Lapis lazuli (15 gp). Rich purple corundum (1300 gp). Emerald (1300 gp). Blue sapphire (1300 gp). Obsidian (15 gp). Iolite (60 gp). Alexandrite (200 gp). Jade (70 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Sardonyx (60 gp). Jasper (60 gp). Alexandrite (200 gp). Deep blue spinel (200 gp). Lapis lazuli (15 gp). Black pearl (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Glim Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep tan leather and dull brown iron scale mail. He has styled his chestnut hair well, parting it to the left. His fierce hazel eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. During his travels, Glim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Glim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Glim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: His relatives are trying to arrange a marriage; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Sweet In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. His black fur is lengthy and is close to two feet long. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the west, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he would like to get married and retire
Flaws: Ugly. Bonds: Rich, Guardian, Immigrant, Mentor, Has a crush. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 13)
Armor Class 11
Hit Points 83 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Sapphire pendant on gold chain (3000 gp). A roughly beaten golden orb (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (30 gp).
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