Two Llamas Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her orange fur is braided into rings. Her amber eyes peer out from beneath her Stetson brown hat.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Two Llamas lived on a farm with her mother, near the main road leading to a nearby town. Like her mother and her brother before her, after school she went straight into learning to become a Shoemaker. She then took over the family business and is one of the better Shoemaker for hire.
Motivation: Regain custody of her son.
Flaws: Secretive. Bonds: Attractive, Criminal record, Family, Job. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Verna Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tight fitting red shirt and pants. Her hair is long and golden with streaks of silver, and is pulled back with small red clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born the only child of a wealthy merchant. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She hasn't been sleeping well lately.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Insomniac, Greedy. Bonds: Rich, Adventurer. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 41 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp.
Lagazi Stafford, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she dresses like a well dressed Junk Dealer does. Her moppish auburn hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: A deeply religious woman she believes everything happens for a reason. She also has developed a complete distrust of the Locksmith profession.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Like her father and her sister before her, after school she went straight into learning to become a Junk Dealer. She has achieved small success as a Junk Dealer.
Motivation: To be a Locksmith again.
Flaws: Ugly, Disease. Bonds: Job, Poor, Religious. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 600 gp. Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seraphina Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her hair, while still mostly red, has prominent grey streaks. Her eyes are gray and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her mother raised her in a mountain cabin. Seraphina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Joker. Bonds: Attractive, Enemies, Nature, Adventurer. Occupation: Engraver
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 pp.
Nurkara Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and likes to wear ponchos typically of a light brown in addition to tight pants. Her blonde hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: Nurkara is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a Dyer, her mother struggled to pay the bills. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nurkara took refuge in the large cave and found the beat up morningstar and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Poor, Immigrant. Occupation: Spice Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
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