Kasdeya Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears professional attire. She has styled her silver hair well, parting it to the right. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. She invites people to come help in her community garden.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: Doesn't want to be a Sailor and was forced into it by her family.
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Poor, Religious. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 140 gp. 1 Banded mail.
Emma Warwick, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She tends to wear a large grey jacket. Her black hair is thinning but still full. Her blue eyes peer out from beneath her small grey hat.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Emma was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Flaws: Fearful. Bonds: Enemies, Has a crush, Job, In love. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Sard (40 gp).
Thea Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a tight fitting red shirt and pants. Her deerstalker hat is riddled with cuts and holes. Her eyes are amber and beady.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to loving parents in a slum to the east. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Poor, In love. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Giant, Goblin
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +4
Possessions: 700 gp. Blue diamond (2000 gp). Violet garnet (1100 gp). Red-brown spinel (120 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item.
Silent Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a pastel shirt with thin white vertical stripes and black pants. His yellow fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Silent was born the youngest of three triplets. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Attractive, Family. Occupation: Miller
Voice: Low range voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Red spinel (110 gp). Azurite (12 gp).
Chad Haley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Chad took refuge in the old dungeon and found the beat up scythe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and he'd like to take his coworkers down a peg
Bonds: Attractive, Enemies, Nature, Adventurer, Job. Occupation: Roofer
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 3000 cp.
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