Millicent Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many white ritualistic tattoos. She wears a robe, a symbol of her god around her neck, and a bastard sword on her belt. Her chestnut hair is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She has always had a great fascination with Dwarven culture. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Millicent fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and she has money and likes to spend it
Ideals: Fighting. Flaws: Racist. Bonds: Job, Religious, Rich. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp.
Buvvie Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her golden hair is drawn into a tight pony tail with a rose scrunchie. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a font of random trivia from the lore and stories she has discovered
History: Buvvie was raised in a hard working conservative environment. Her mother was very strict, and drilled into her lessons on being the perfect lady. She ran away from her former home and has been making her living as a Interpreter for the past few years.
Motivation: To pay off her debts; and she feels the way she acts is they only way to get by in the world
Ideals: Logical, Impeccable. Bonds: Attractive, Job, Debt. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 14)
Armor Class 12
Hit Points 67 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Dwarven, Abyssal
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Brass mug with jade inlays (100 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Brass mug with jade inlays (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mûzglob Kenley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Knight does, and sports empty pouches on his belt. He has a chestnut handlebar mustache and slicked back chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Mûzglob was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is terrified, and will act out of fear; and someone believes him a fraud
Ideals: Persistence. Flaws: Fearful. Bonds: Job, Enemies, Rich. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Valanthe Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She keeps her red hair in a flapper bob. Her eyes are likewise amber.
Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.
History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Gifted, Persistence. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Williamina Bristol, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a brown vest and prefers black and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her blonde hair up. She has green eyes and a brown hat with a black feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in a small mountains village. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
