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NPC Generator

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Advanced [show]


Nagrette Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing left arm. She tends to wear a large black jacket. She has no hair. Her gray eyes peer out from beneath her broad black hat.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born a particularly ugly child, much to the horror of her parents. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with her crush.

Ideals: Logical. Flaws: Ugly. Bonds: Job, Has a crush, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Nagrette Harrington, Female Half-Orc Rogue 1
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2

Possessions: Large well-done wool tapestry (100 gp).


Social Check DCs


Kali Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a fancy green dress. She wears her brown hair down. Her gold eyes peer out from beneath her wide-brimmed green hat.

Personality: She acts crazy and hedonistic. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born the only child of a wealthy merchant. She worked as a nervous Roofer and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and balancing her hectic life and new roofer responsibilities is difficult

Ideals: Logical, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job, In love. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Kali Anguish, Female Tiefling Paladin 8
Medium (6'0") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)18 (+4) 17 (+3)11 (+0)
Skills Athletics +5, Nature +7
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Goblin, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 pp.


Social Check DCs


Antinua Jenkins, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a well pressed and immaculate suit (or dress). Her skin is also unnaturally pale. Her moppish silver hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are hazel.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She enjoys reading and quiet.

History: Antinua was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying brother.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Antinua Jenkins, Female Half-Elf Bard 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp.


Social Check DCs


Tana Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman dresses like a well dressed Sage does. Her tied-back hair is blonde. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: Gifted from a young age, Tana studied abroad. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She inherited the family business which she has now maintained for 3 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Sage

Voice: Stutters

Attributes [hide]

Tana Boondiggles, Female Gnome Rogue 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


William Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large violet jacket. He has moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, William studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the large cave and found the beat up crossbow and armor he uses now. He has drifted from career to career and currently works as a Miller.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Gifted. Flaws: Forgetful, Insane. Bonds: Nature, Job. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

William Zhanini, Male Half-Elf Cleric 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs

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