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Advanced [show]


Solomon Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. In his 11th year, his parents were killed by a illithids raid, leaving Solomon alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and a deep hatred of illithids

Ideals: Philantrophist, Joker. Bonds: Adventurer, Enemies. Occupation: Dyer

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Romeo, Male Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Cressel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is greying and his face has many wrinkles. He has gleaming, smiling silver eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a plains tribe. Cressel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and money/treasure

Flaws: Impulsive. Bonds: Attractive, Nature, Rich, Adventurer. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Cressel Anarchy, Male Tiefling Cleric 4
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)10 (+0) 10 (+0)20 (+5)
Skills Athletics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 gp.


Social Check DCs


Gardain Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His silver hair is braided into rings. His green eyes are slightly larger than normal.

Personality: He has always had a great fascination with Gnomish culture. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a wizard, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and further expansion of business

Flaws: Racist, Impulsive. Bonds: Mentor, Job, Rich. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Gardain Trollbleeder, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)9 (-1) 13 (+1)8 (-1)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 pp.


Social Check DCs


Geva Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a whip on her belt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'8" when asserting herself. Her hair is auburn and curly. Her eyes are violet and catlike.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. When she's not drinking or sleeping the drinks off, she's doing painting.

History: She is the product a well kept family trust fund and as such has never really known need. When Geva reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has never given up on her painting dream.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting, Optimist, Artistic. Bonds: Rich, Military. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Geva Xiloscient, Female Half-Elf Ranger 5
Medium (5'8") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)13 (+1) 12 (+1)12 (+1)
Skills Insight +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp. Blue quartz (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Krimmon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Architect, and carries axes. He has wavy white hair. He is very pretty but has cold, dead eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: To unite with his brother; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Krimmon Stoutman, Male Halfling Rogue 8
Small (3'3") Halfling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 44 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills History +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 700 gp. Banded agate (13 gp). Obsidian (13 gp). Star ruby (400 gp). Carnelian (20 gp). Chrysoberyl (40 gp). 1 Minor magic item.


Social Check DCs

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