Tim Ryland, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear grey clothing when he does not wear armor, he is not a threatening figure. He wears a small hat to cover his moderate length blonde hair. He has several tiny sapphire earrings on each ear.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the ruined castle and found the beat up mace and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp.
Thorpe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has a moderate pudge and is not very fit. His head has been shaved. His eyes are blue.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing music.
History: When he was but 3 years old his parents immigrated from the west. He was an apprentice working in his father's forge. He struck the Architect job and began his own company from there.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Job, Religious. Occupation: Architect
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 12)
Armor Class 14
Hit Points 78 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 2000 gp. Silver pearl (160 gp).
Mishann Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on her left hand. Her crest is greying and her face has many wrinkles. She has red eyes.
Personality: She likes to make people angry or surprised. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born to loving parents in a slum to the east. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic. Bonds: Adventurer, In love, Poor, Criminal record. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Pelt Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white fur is thinning but still full. She wears a mask on her face.
Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born a particularly ugly child, much to the horror of her parents. She has had some formal painting training, and achieved minor success. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane, Antagonistic, Ugly. Bonds: Rich. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 110 pp. Hematite (5 gp). Onyx (40 gp). Malachite (5 gp).
Verin Light, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and has the majority of her body covered in plate. Her hair is red, silky, and of moderate length. She tend to wears goggles to shield her eyes.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in a small village she learned the ways of the warrior from her father. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Verin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Joker. Bonds: Attractive. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 1 Masterwork Common Melee.
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