Halimath Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, typically a more casual-formal manner. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and amber eyes are beguiling and draw you in.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp.
Vonbin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this northern man wears a brown small hat and brown clothes. His brown hair and beard is wavy and long. His blue eyes peer out from beneath his small brown hat.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.
History: The child of a Barkeep, who enjoyed hunting, Vonbin was taken on many hunting expeditions. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Optimist, Gifted. Bonds: Adventurer, Criminal record, Nature. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 32000 sp. 1 Minor magic item.
Qualen Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This southern man dresses in tan turtlenecks beneath a blue coat with black slacks. His clothes are grease stained in places. His hair is cut close to his head. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Qualen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants to raise his children well
Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Family. Occupation: Locksmith
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Gimurt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are amber.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: Gimurt was born in the south. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He desires power and/or immortality.
Ideals: Persistence. Flaws: Greedy, PTSD. Bonds: Adventurer. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 310 gp.
Jade Running, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries a battered sword and tarnished nunchaku as well. Her fur is cut close to her head. She is baby faced.
Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She does not trust anyone and sleeps with one eye open.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She worked as a nervous Merchant and found it very stressful. She's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Many goblins want her driven away; and sabotage a competitor
Ideals: Fighting. Flaws: Insomniac. Bonds: Job, Religious, Enemies. Occupation: Merchant
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 5 (-3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!