Sarai Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears her red hair up. Her thin eyebrows rest above her beady amber eyes.
Personality: Sarai speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also is a firm believer in the womanly ideal.
History: Sarai lived on a farm with her mother, near the main road leading to a nearby town. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a dyer and was forced into it by her family
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Chrysoberyl (80 gp). Emerald (1100 gp). Citrine (30 gp). Zircon (30 gp).
Valida Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears brown leather gloves, a brown jacket, and tight pants. Her red hair is braided into rings. Her blue eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She served in the navy to pay for her family's outstanding loans. When Valida reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Hedonist, Greedy. Bonds: Military, Job. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Sard (40 gp). Aquamarine (800 gp). Eye agate (12 gp). Obsidian (12 gp). Black pearl (800 gp). Star rose quartz (40 gp). Red garnet (110 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.
Vonbin Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky grey painted plate armor. He wears his golden hair up in a very large beehive style do. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Scribe mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his sister; and doesn't want to be a gardener and was forced into it by his family
Ideals: Athletic, Disciplined. Flaws: Ugly, Disease. Bonds: Family. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Trail Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his long brown fur kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Trail reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Golden pearl (130 gp). Bloodstone (80 gp). Coral (130 gp).
Ishgha Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His feathered hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born a particularly ugly child, much to the horror of his parents. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Herbalist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
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