Paela Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She wears a small hat to cover her moderate length blonde hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She is used to getting what she wants. In part because she is a meticulous planner.
History: Sold as a small child to a slaver, Paela was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She then took over the family business and is one of the better Miller for hire.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Job, Mentor, Debt. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Malachite (6 gp). Moss agate (6 gp).
Gruk Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in white turtlenecks beneath a violet coat with black slacks. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.
Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.
History: Gruk was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and to be a marshal again
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 6 (-2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Art Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His Stetson hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. Art was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To protect his home; and to get a good night's sleep
Ideals: Athletic. Flaws: Ugly, Insomniac, Shy. Bonds: Guardian. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Mara Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A 4'7" southern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has slicked back red hair. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A freak accident while working with her Bather mother left her crippled. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Her religion dominates her actions; and she wants to meet her childhood hero
Flaws: Terse, Antagonistic, Disease. Bonds: Adventurer, Religious. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 7 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Iolite (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a blue and tan handkerchief worn on his right side, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length golden hair. He has a dull look in his violet eyes.
Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes him a fraud; and retire the richest man in the west
Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 63 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
Possessions: 4000 gp. Violet garnet (200 gp). Smoky quartz (40 gp). 1 Minor magic item.
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