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NPC Generator

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Advanced [show]


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His tied-back hair is white. His blue unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Merchant business at a young age. He worked as a nervous Merchant and found it very stressful. He was granted arcane powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg; and to be a interpreter again

Ideals: Athletic, Gifted. Flaws: Disease, Selfish. Bonds: Job. Occupation: Merchant

Voice: High pitched and raspy

Attributes [hide]

Geoffrey Thorpe, Male Human Rogue 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Chrysoberyl (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a nunchaku. His blonde hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses divination through singing.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Nothing but the best is good enough for him; and he is content

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Barber

Voice: Old Prospector

Attributes [hide]

Oloric Bigtoe, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 9 (-1)11 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Auran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Ashgarn Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, white, dusty cloak. His auburn hair is cut short. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the east. His childhood dream was to be a Gardener, but he was a colossal failure. He has drifted from career to career and currently works as a Mercenary.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Optimist, Entrepeneur. Bonds: Immigrant, Job, Family. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Ashgarn Quinton, Male Half-Orc Commoner 16
Medium (6'0") Half-Orc, Lawful Neutral (CR 16)
Armor Class 9
Hit Points 95 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)12 (+1) 10 (+0)8 (-1)
Skills Deception +4, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2

Possessions: 11000 gp. Alexandrite (500 gp). Aquamarine (500 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). 1 Minor magic item.


Social Check DCs


Ovak Marley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears suspenders and white workpants. Her shirt is tan, and she wears a heavy white leather apron most of the time. Her hair is short and auburn. Her eyes are hazel and beady.

Personality: She is overprotective of those who hire her services. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the north to a Carter, Ovak learned a great deal about her mother's area of expertise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She struck the Carter job and began her own company from there.

Motivation: Marry her sister to traveling adventurers.

Ideals: Opinionated. Flaws: Ugly. Bonds: Guardian, Job, Family. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Ovak Marley, Female Half-Orc Rogue 7
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)5 (-3) 14 (+2)16 (+3)
Skills Insight +5, Nature +0
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Trail On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is wearing the road beaten gear of a warrior, and sports empty pouches on her belt. Her lavender fur is lengthy. Her yellow eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, she has a hard time making friends. She takes great joy in being the best Brewer in town.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Trail was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her brother; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Ugly. Bonds: Job, Military, Family. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Trail On the Water, Female Tabaxi Expert 8
Medium (6'4") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 800 gp. Jeweled anklet (3000 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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