Delebean Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'5". He dresses like a well dressed Adventurer does. He wears a top hat to hide his balding. He has hazel eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Delebean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delebean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Half-Elven people; and wants to open a new tavern
Flaws: Addict, Racist. Bonds: Job, Criminal record, Slave. Occupation: Adventurer
Voice: Soft and mumbly
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Undercommon, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Spear Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light pastel in addition to tight pants and is in decent physical shape. His fur is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the west. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He hasn't been sleeping well lately.
Motivation: Retire the richest man in the west; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Pacifist, Entrepeneur. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 12)
Armor Class 15
Hit Points 32 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 10 (+0) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +9 / 3d10+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Amethyst (60 gp). Blue quartz (14 gp). Aquamarine (400 gp). Tiger eye turquoise (14 gp).
Quelenna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her blonde hair is drawn into a tight pony tail with a clover scrunchie. She tend to wears goggles to shield her eyes.
Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Quelenna lived on a farm with her mother, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has been saving her money to try and buy her sister's freedom.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Bonds: Job, Family, Criminal record. Occupation: Gardener
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. Moonstone (40 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). 1 Masterwork Common Melee.
Three Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an entirely pastel suit with red socks and a vest with buckled shoes. Her cinnamon fur is unkempt and raggedy. She has a dull look in her green eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Three hails from a village terrorized by giants. In her 17th year, her parents were killed by a giants raid, leaving Three alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Three was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Celestial
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 200 gp. Golden yellow topaz (700 gp). Blue star sapphire (1300 gp). Aquamarine (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing colorful clothing, dressed as a Tailor. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is lengthy. His eyes are gray and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered
History: Gimble was born in the south. At a young age he loved to build and create. When Gimble reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Ugly. Bonds: Slave, Religious, Military. Occupation: Tailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 3100 sp. Lapis lazuli (8 gp). Amber (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!