Trym Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his blue eyes scan people very quickly.
Personality: He has always had a great fascination with Tiefling culture. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 4 years old his parents immigrated from the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.
Motivation: To pay off his debts; and wants to open a new tavern
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Job, Immigrant, Debt. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 60 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sun Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears his red fur up. His blue eyes are passionate and lively.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.
History: Sun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Poor, Religious. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 12
Hit Points 91 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +8
Possessions: 18000 gp. Sapphire pendant on gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Old masterpiece painting (2400 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (2400 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Cloth of gold vestments (40 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Jeweled anklet (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold and topaz bottle stopper cork (1200 gp). Black velvet mask with numerous citrines (40 gp). Gold dragon comb with red garnet eye (1200 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Solid gold idol (300 gp). Gold and topaz bottle stopper cork (1200 gp).
Quick Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is portly but not overly obese. Her black fur is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a desert tribe. Her psionic abilities were realized during a raid on her village. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is currently in port desperately looking for someone to get her out; and she is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Emotional. Bonds: Attractive, Nature, Slave. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp. Cloth of gold vestments (160 gp).
Oda Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. With bright black hair. Her eyes are amber and she is always smoking a pipe.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Mercenary, Oda learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Crampernap Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a fancy tan suit. He has wavy golden hair. This blue eyed southerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their son. He worked as a Tailor, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Ideals: Disciplined, Optimist. Bonds: Attractive, In love, Family. Occupation: Tailor
Voice: Posh accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
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